|
| AppLogo (String name) |
| Constructs an AppLogo with a given name.
|
|
void | paint (Graphics &g) override |
| Paints the logo's letter and ring with gradients and shadows.
|
|
| OpenGlImageComponent (String name="") |
| Constructs an OpenGlImageComponent.
|
|
virtual | ~OpenGlImageComponent ()=default |
| Destructor.
|
|
virtual void | paintBackground (Graphics &g) override |
| Paints the background by redrawing the image if needed.
|
|
virtual void | paintToImage (Graphics &g) |
| Renders the associated component (or itself) into the provided Graphics context.
|
|
virtual void | init (OpenGlWrapper &open_gl) override |
| Initializes any OpenGL resources for rendering this component.
|
|
virtual void | render (OpenGlWrapper &open_gl, bool animate) override |
| Renders the image using OpenGL.
|
|
virtual void | destroy (OpenGlWrapper &open_gl) override |
| Destroys OpenGL-related resources used by this component.
|
|
virtual void | redrawImage (bool force) |
| Redraws the image if necessary, creating or updating the internal Image.
|
|
void | setComponent (Component *component) |
| Sets the component to be drawn into the OpenGL image. If not set, uses this component.
|
|
void | setScissor (bool scissor) |
| Enables or disables scissor testing when drawing the image.
|
|
void | setUseAlpha (bool use_alpha) |
| Enables or disables alpha blending for the image.
|
|
void | setColor (Colour color) |
| Sets a color tint for the image.
|
|
OpenGlImage & | image () |
| Provides access to the underlying OpenGlImage.
|
|
void | setActive (bool active) |
| Sets whether this component is active (rendered) or not.
|
|
void | setStatic (bool static_image) |
| Sets whether the image should be treated as static (not redrawn unless forced).
|
|
void | paintEntireComponent (bool paint_entire_component) |
| Controls whether paintToImage should paint the entire component hierarchy or just itself.
|
|
bool | isActive () const |
| Checks if this component is currently active.
|
|
| OpenGlComponent (String name="") |
| Constructs an OpenGlComponent.
|
|
virtual | ~OpenGlComponent () |
| Destructor.
|
|
virtual void | resized () override |
| Called when the component is resized.
|
|
virtual void | parentHierarchyChanged () override |
| Called when the component's parent hierarchy changes.
|
|
void | addRoundedCorners () |
| Adds rounded corners to the component's edges.
|
|
void | addBottomRoundedCorners () |
| Adds rounded corners only at the bottom of the component.
|
|
void | renderCorners (OpenGlWrapper &open_gl, bool animate, Colour color, float rounding) |
| Renders the corner shapes using the given color and rounding amount.
|
|
void | renderCorners (OpenGlWrapper &open_gl, bool animate) |
| Renders corners with default body color and rounding.
|
|
void | repaintBackground () |
| Requests a repaint of the component's background on the OpenGL layer.
|
|
Colour | getBodyColor () const |
| Retrieves the component's body color.
|
|
void | setParent (const SynthSection *parent) |
| Sets a pointer to the parent SynthSection for skin value lookups.
|
|
float | findValue (Skin::ValueId value_id) |
| Finds a float value from the skin associated with this component's parent.
|
|
void | setSkinValues (const Skin &skin) |
| Applies the skin overrides to this component's colors.
|
|
void | setSkinOverride (Skin::SectionOverride skin_override) |
| Sets a skin override to control the component's color scheme.
|
|
force_inline void | checkGlError () |
| Checks for and asserts that there are no OpenGL errors.
|
|
void | setBackgroundColor (const Colour &color) |
| Sets the background color of the component for painting operations.
|
|
|
static bool | setViewPort (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| Sets the OpenGL viewport to match a specified rectangle within a component.
|
|
static bool | setViewPort (Component *component, OpenGlWrapper &open_gl) |
| Convenience overload that sets the viewport for the entire component's local bounds.
|
|
static void | setScissor (Component *component, OpenGlWrapper &open_gl) |
| Sets the OpenGL scissor region to the entire component's local bounds.
|
|
static void | setScissorBounds (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| Sets the OpenGL scissor region to a specified rectangle within a component.
|
|
static std::unique_ptr< OpenGLShaderProgram::Uniform > | getUniform (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| Retrieves a uniform from the shader program if it exists.
|
|
static std::unique_ptr< OpenGLShaderProgram::Attribute > | getAttribute (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| Retrieves an attribute from the shader program if it exists.
|
|
static String | translateFragmentShader (const String &code) |
| Translates a fragment shader code snippet to be compatible with the current GL version.
|
|
static String | translateVertexShader (const String &code) |
| Translates a vertex shader code snippet to be compatible with the current GL version.
|
|
bool | setViewPort (OpenGlWrapper &open_gl) |
| Sets the viewport for this component using the current OpenGlWrapper.
|
|
Component * | component_ |
| The component being drawn into the image (if any).
|
|
bool | active_ |
| Whether this component is active and should render.
|
|
bool | static_image_ |
| Whether the image is static or updated on events.
|
|
bool | paint_entire_component_ |
| If true, paint entire component hierarchy to image.
|
|
std::unique_ptr< Image > | draw_image_ |
| The cached image that stores the drawn component.
|
|
OpenGlImage | image_ |
| The OpenGlImage used to upload and draw the cached image.
|
|
std::unique_ptr< OpenGlCorners > | corners_ |
| Optional corners for rounded edges.
|
|
bool | only_bottom_corners_ |
| Flag to round only the bottom corners.
|
|
Colour | background_color_ |
| The background color of the component.
|
|
Colour | body_color_ |
| The body color of the component.
|
|
const SynthSection * | parent_ |
| Pointer to parent SynthSection for skin lookups.
|
|
Skin::SectionOverride | skin_override_ |
| Skin override for custom appearance.
|
|
const vital::StatusOutput * | num_voices_readout_ |
| StatusOutput for voice count lookups.
|
|
Displays the application's logo using paths and gradients.
This component renders a stylized "Vital" V letter and ring with shadow and gradient fills.