#include "shaders.h"
#include "JuceHeader.h"
#include "open_gl_component.h"
#include "synth_constants.h"
Go to the source code of this file.
◆ FILTER_RESPONSE_CONSTANTS
#define FILTER_RESPONSE_CONSTANTS |
Value: "const " MEDIUMP " float kMinMidiNote = 8.0;\n" \
"const " MEDIUMP " float kPi = 3.14159265359;\n" \
"const " MEDIUMP " float kMaxMidiNote = 137.0;\n" \
"const " MEDIUMP " float kMidi0Frequency = 8.1757989156;\n" \
"const " MEDIUMP " float kMinDb = -30.0;\n" \
"const " MEDIUMP " float kMaxDb = 20.0;\n" \
#define MEDIUMP
Definition shaders.cpp:14
◆ FILTER_RESPONSE_UNIFORMS
#define FILTER_RESPONSE_UNIFORMS |
Value: "uniform " MEDIUMP " float midi_cutoff;\n" \
"uniform " MEDIUMP " float resonance;\n" \
"uniform " MEDIUMP " float drive;\n" \
"uniform " MEDIUMP " float mix;\n" \
"uniform " MEDIUMP " float db24;\n" \
"uniform " MEDIUMP " float stage0;\n" \
"uniform " MEDIUMP " float stage1;\n" \
"uniform " MEDIUMP " float stage2;\n" \
"uniform " MEDIUMP " float stage3;\n" \
"uniform " MEDIUMP " float stage4;\n"
◆ HIGHP
◆ LOWP
◆ MEDIUMP
◆ RESPONSE_TOOLS