A UI component that allows editing of a windowing function applied to a waveform.
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| WaveWindowEditor () |
| Constructs a WaveWindowEditor instance.
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virtual | ~WaveWindowEditor () |
| Destructor.
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void | paintBackground (Graphics &g) override |
| Paints the background. Currently does nothing as rendering is handled by OpenGL.
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void | resized () override |
| Called when the component is resized. Updates the rendering and layout.
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virtual void | init (OpenGlWrapper &open_gl) override |
| Initializes OpenGL components.
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virtual void | render (OpenGlWrapper &open_gl, bool animate) override |
| Renders the window editor. Draws the line and the handle bars.
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virtual void | destroy (OpenGlWrapper &open_gl) override |
| Destroys OpenGL resources.
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void | mouseDown (const MouseEvent &e) override |
| Handles mouse down events, determining which side (if any) is selected.
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void | mouseUp (const MouseEvent &e) override |
| Handles mouse up events, finalizing changes if a handle was being moved.
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void | mouseMove (const MouseEvent &e) override |
| Handles mouse move events, updating hover states over handles.
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void | mouseExit (const MouseEvent &e) override |
| Handles mouse exit events, resetting hover states.
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void | mouseDrag (const MouseEvent &e) override |
| Handles mouse drag events, adjusting the window boundaries.
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void | addListener (Listener *listener) |
| Adds a listener for window changes.
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ActiveSide | getHover (Point< int > position) |
| Determines which handle (left or right) is being hovered based on a position.
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float | getLeftPosition () |
| Gets the left boundary's normalized position.
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float | getRightPosition () |
| Gets the right boundary's normalized position.
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void | setPositions (float left, float right) |
| Sets the left and right boundary positions for the window.
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void | setWindowShape (WaveWindowModifier::WindowShape window_shape) |
| Sets the window shape type.
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| OpenGlLineRenderer (int num_points, bool loop=false) |
| Constructs an OpenGlLineRenderer for a given number of points.
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virtual | ~OpenGlLineRenderer () |
| Destructor.
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force_inline void | setColor (Colour color) |
| Sets the line color.
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force_inline void | setLineWidth (float width) |
| Sets the line width in pixels.
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force_inline void | setBoost (float boost) |
| Sets a global boost value affecting line thickness.
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force_inline float | boostLeftAt (int index) const |
| Gets the left-side boost at a given point index.
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force_inline float | boostRightAt (int index) const |
| Gets the right-side boost at a given point index.
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force_inline float | yAt (int index) const |
| Gets the y-coordinate of a point at a given index.
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force_inline float | xAt (int index) const |
| Gets the x-coordinate of a point at a given index.
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force_inline void | setBoostLeft (int index, float val) |
| Sets the left-side boost for a point, marking data as dirty.
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force_inline void | setBoostRight (int index, float val) |
| Sets the right-side boost for a point, marking data as dirty.
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force_inline void | setYAt (int index, float val) |
| Sets the y-coordinate of a point, marking data as dirty.
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force_inline void | setXAt (int index, float val) |
| Sets the x-coordinate of a point, marking data as dirty.
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void | setFillVertices (bool left) |
| Sets fill vertices according to the current line and boost data.
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void | setLineVertices (bool left) |
| Sets line vertices according to the current line and boost data.
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force_inline void | setFill (bool fill) |
| Enables or disables filling below the line.
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force_inline void | setFillColor (Colour fill_color) |
| Sets a uniform fill color if only one color is needed.
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force_inline void | setFillColors (Colour fill_color_from, Colour fill_color_to) |
| Sets a gradient fill from one color to another.
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force_inline void | setFillCenter (float fill_center) |
| Sets the vertical center for the fill area.
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force_inline void | setFit (bool fit) |
| Enables fitting the line inside the available area.
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force_inline void | setBoostAmount (float boost_amount) |
| Sets the boost amount that affects line thickness.
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force_inline void | setFillBoostAmount (float boost_amount) |
| Sets the boost amount that affects fill thickness.
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force_inline void | setIndex (int index) |
| Sets an index used for custom behavior (e.g., multiple line sets).
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void | boostLeftRange (float start, float end, int buffer_vertices, float min) |
| Boosts left-side range of the line.
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void | boostRightRange (float start, float end, int buffer_vertices, float min) |
| Boosts right-side range of the line.
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void | boostRange (float *boosts, float start, float end, int buffer_vertices, float min) |
| Boosts a range for the given boost array.
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void | boostRange (vital::poly_float start, vital::poly_float end, int buffer_vertices, vital::poly_float min) |
| Boosts left and right arrays using poly_float parameters.
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void | decayBoosts (vital::poly_float mult) |
| Decays all boosts by a multiplicative factor, allowing animated damping.
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void | enableBackwardBoost (bool enable) |
| Enables backward boost calculation for symmetrical line deformation.
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force_inline int | numPoints () const |
| Gets the number of points in the line.
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force_inline Colour | color () const |
| Gets the current line color.
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void | drawLines (OpenGlWrapper &open_gl, bool left) |
| Draws the line and optional fill using OpenGL.
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bool | anyBoostValue () |
| Checks if any boost value is set.
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| OpenGlComponent (String name="") |
| Constructs an OpenGlComponent.
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virtual | ~OpenGlComponent () |
| Destructor.
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virtual void | parentHierarchyChanged () override |
| Called when the component's parent hierarchy changes.
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void | addRoundedCorners () |
| Adds rounded corners to the component's edges.
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void | addBottomRoundedCorners () |
| Adds rounded corners only at the bottom of the component.
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void | renderCorners (OpenGlWrapper &open_gl, bool animate, Colour color, float rounding) |
| Renders the corner shapes using the given color and rounding amount.
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void | renderCorners (OpenGlWrapper &open_gl, bool animate) |
| Renders corners with default body color and rounding.
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void | repaintBackground () |
| Requests a repaint of the component's background on the OpenGL layer.
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Colour | getBodyColor () const |
| Retrieves the component's body color.
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void | setParent (const SynthSection *parent) |
| Sets a pointer to the parent SynthSection for skin value lookups.
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float | findValue (Skin::ValueId value_id) |
| Finds a float value from the skin associated with this component's parent.
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void | setSkinValues (const Skin &skin) |
| Applies the skin overrides to this component's colors.
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void | setSkinOverride (Skin::SectionOverride skin_override) |
| Sets a skin override to control the component's color scheme.
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force_inline void | checkGlError () |
| Checks for and asserts that there are no OpenGL errors.
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void | setBackgroundColor (const Colour &color) |
| Sets the background color of the component for painting operations.
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static bool | setViewPort (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| Sets the OpenGL viewport to match a specified rectangle within a component.
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static bool | setViewPort (Component *component, OpenGlWrapper &open_gl) |
| Convenience overload that sets the viewport for the entire component's local bounds.
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static void | setScissor (Component *component, OpenGlWrapper &open_gl) |
| Sets the OpenGL scissor region to the entire component's local bounds.
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static void | setScissorBounds (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| Sets the OpenGL scissor region to a specified rectangle within a component.
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static std::unique_ptr< OpenGLShaderProgram::Uniform > | getUniform (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| Retrieves a uniform from the shader program if it exists.
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static std::unique_ptr< OpenGLShaderProgram::Attribute > | getAttribute (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| Retrieves an attribute from the shader program if it exists.
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static String | translateFragmentShader (const String &code) |
| Translates a fragment shader code snippet to be compatible with the current GL version.
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static String | translateVertexShader (const String &code) |
| Translates a vertex shader code snippet to be compatible with the current GL version.
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bool | setViewPort (OpenGlWrapper &open_gl) |
| Sets the viewport for this component using the current OpenGlWrapper.
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std::unique_ptr< OpenGlCorners > | corners_ |
| Optional corners for rounded edges.
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bool | only_bottom_corners_ |
| Flag to round only the bottom corners.
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Colour | background_color_ |
| The background color of the component.
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Colour | body_color_ |
| The body color of the component.
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const SynthSection * | parent_ |
| Pointer to parent SynthSection for skin lookups.
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Skin::SectionOverride | skin_override_ |
| Skin override for custom appearance.
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const vital::StatusOutput * | num_voices_readout_ |
| StatusOutput for voice count lookups.
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A UI component that allows editing of a windowing function applied to a waveform.
The WaveWindowEditor displays a graphical window shape that can be adjusted by dragging handles on the left and right sides. Users can interact with these handles (left and right) to shift the window's range, and the resulting window shape is updated in real-time. Different window shapes can be applied and listeners can be notified of changes.