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| | OpenGlMultiImage (int max_images) |
| | Constructs an OpenGlMultiImage with a given maximum number of quads.
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| virtual | ~OpenGlMultiImage () |
| | Destructor. Frees any allocated OpenGL resources.
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| virtual void | init (OpenGlWrapper &open_gl) override |
| | Initializes OpenGL buffers and shader attributes for rendering.
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| virtual void | render (OpenGlWrapper &open_gl, bool animate) override |
| | Renders the set of image quads using OpenGL.
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| virtual void | destroy (OpenGlWrapper &open_gl) override |
| | Destroys the OpenGL resources used by this class.
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| void | paintBackground (Graphics &g) override |
| | Override to suppress default background painting.
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| void | resized () override |
| | Called when the component is resized, marks vertex data as dirty to recalculate.
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| void | lock () |
| | Locks the internal mutex for thread-safe image updates.
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| void | unlock () |
| | Unlocks the mutex locked by lock().
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| void | setOwnImage (Image &image) |
| | Sets an owned image by making a copy and uses it for rendering.
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| void | setImage (Image *image) |
| | Sets the image to render without ownership.
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| void | setNumQuads (int num_quads) |
| | Sets the number of quads currently drawn.
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| void | setColor (Colour color) |
| | Sets the color tint applied to all image quads.
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| void | setQuad (int i, float x, float y, float w, float h) |
| | Sets the position and size of a quad.
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| int | getImageWidth () |
| | Gets the width of the current image.
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| int | getImageHeight () |
| | Gets the height of the current image.
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| void | setAdditive (bool additive) |
| | Enables or disables additive blending for the image quads.
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| | OpenGlComponent (String name="") |
| | Constructs an OpenGlComponent.
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| virtual | ~OpenGlComponent () |
| | Destructor.
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| virtual void | parentHierarchyChanged () override |
| | Called when the component's parent hierarchy changes.
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| void | addRoundedCorners () |
| | Adds rounded corners to the component's edges.
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| void | addBottomRoundedCorners () |
| | Adds rounded corners only at the bottom of the component.
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| void | renderCorners (OpenGlWrapper &open_gl, bool animate, Colour color, float rounding) |
| | Renders the corner shapes using the given color and rounding amount.
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| void | renderCorners (OpenGlWrapper &open_gl, bool animate) |
| | Renders corners with default body color and rounding.
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| void | repaintBackground () |
| | Requests a repaint of the component's background on the OpenGL layer.
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| Colour | getBodyColor () const |
| | Retrieves the component's body color.
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| void | setParent (const SynthSection *parent) |
| | Sets a pointer to the parent SynthSection for skin value lookups.
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| float | findValue (Skin::ValueId value_id) |
| | Finds a float value from the skin associated with this component's parent.
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| void | setSkinValues (const Skin &skin) |
| | Applies the skin overrides to this component's colors.
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| void | setSkinOverride (Skin::SectionOverride skin_override) |
| | Sets a skin override to control the component's color scheme.
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| force_inline void | checkGlError () |
| | Checks for and asserts that there are no OpenGL errors.
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| void | setBackgroundColor (const Colour &color) |
| | Sets the background color of the component for painting operations.
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| static bool | setViewPort (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| | Sets the OpenGL viewport to match a specified rectangle within a component.
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| static bool | setViewPort (Component *component, OpenGlWrapper &open_gl) |
| | Convenience overload that sets the viewport for the entire component's local bounds.
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| static void | setScissor (Component *component, OpenGlWrapper &open_gl) |
| | Sets the OpenGL scissor region to the entire component's local bounds.
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| static void | setScissorBounds (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| | Sets the OpenGL scissor region to a specified rectangle within a component.
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| static std::unique_ptr< OpenGLShaderProgram::Uniform > | getUniform (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| | Retrieves a uniform from the shader program if it exists.
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| static std::unique_ptr< OpenGLShaderProgram::Attribute > | getAttribute (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| | Retrieves an attribute from the shader program if it exists.
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| static String | translateFragmentShader (const String &code) |
| | Translates a fragment shader code snippet to be compatible with the current GL version.
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| static String | translateVertexShader (const String &code) |
| | Translates a vertex shader code snippet to be compatible with the current GL version.
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| bool | setViewPort (OpenGlWrapper &open_gl) |
| | Sets the viewport for this component using the current OpenGlWrapper.
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| std::unique_ptr< OpenGlCorners > | corners_ |
| | Optional corners for rounded edges.
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| bool | only_bottom_corners_ |
| | Flag to round only the bottom corners.
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| Colour | background_color_ |
| | The background color of the component.
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| Colour | body_color_ |
| | The body color of the component.
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| const SynthSection * | parent_ |
| | Pointer to parent SynthSection for skin lookups.
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| Skin::SectionOverride | skin_override_ |
| | Skin override for custom appearance.
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| const vital::StatusOutput * | num_voices_readout_ |
| | StatusOutput for voice count lookups.
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A component for rendering multiple image quads using OpenGL.
The OpenGlMultiImage class manages a set of quads, each displaying a portion (or the entirety) of a single image texture. It supports drawing a configurable number of these image quads at once, each positioned and sized independently. This enables rendering multiple image instances efficiently with a single texture.