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| ChorusViewer () |
| Constructor.
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void | parentHierarchyChanged () override |
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void | drawBars (OpenGlWrapper &open_gl, bool animate) |
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void | render (OpenGlWrapper &open_gl, bool animate) override |
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void | setActive (bool active) |
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void | setNumVoicesSlider (SynthSlider *num_voices) |
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| BarRenderer (int num_points, bool vertical=true) |
| Constructs a BarRenderer.
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virtual | ~BarRenderer () |
| Destructor.
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virtual void | init (OpenGlWrapper &open_gl) override |
| Initializes the renderer with an OpenGL context.
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virtual void | destroy (OpenGlWrapper &open_gl) override |
| Destroys any allocated OpenGL resources.
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void | setColor (const Colour &color) |
| Sets the color of the bars.
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void | setScale (float scale) |
| Sets the scaling factor for the bars.
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void | setOffset (float offset) |
| Sets an offset applied to the bar positions.
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void | setBarWidth (float bar_width) |
| Sets the relative width of each bar.
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void | setNumPoints (int num_points) |
| Updates the number of points (bars) to display.
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float | getBarWidth () |
| Gets the current bar width factor.
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float | xAt (int index) |
| Gets the x-position of the top-left vertex of the given bar.
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float | rightAt (int index) |
| Gets the x-position of the top-right vertex of the given bar.
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float | yAt (int index) |
| Gets the y-position of the top-left vertex of the given bar.
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float | bottomAt (int index) |
| Gets the y-position of the bottom-left vertex of the given bar.
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force_inline void | setX (int index, float val) |
| Sets the x-position for all vertices of a specific bar.
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force_inline void | setY (int index, float val) |
| Sets the top y-position of a specific bar.
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force_inline void | setBottom (int index, float val) |
| Sets the bottom y-position of a specific bar.
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void | positionBar (int index, float x, float y, float width, float height) |
| Positions a bar at a specific rectangle.
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void | setBarSizes () |
| Updates the bar sizes based on their positions and scaling.
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void | setPowerScale (bool scale) |
| Enables or disables power scaling of bar heights.
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void | setSquareScale (bool scale) |
| Enables or disables square scaling of bar heights.
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force_inline float | scaledYAt (int index) |
| Gets the scaled y-value of a bar at a given index.
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force_inline void | setScaledY (int index, float val) |
| Sets the scaled y-value at a specific index.
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force_inline void | setAdditiveBlending (bool additive_blending) |
| Enables or disables additive blending for the bar rendering.
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| OpenGlComponent (String name="") |
| Constructs an OpenGlComponent.
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virtual | ~OpenGlComponent () |
| Destructor.
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virtual void | resized () override |
| Called when the component is resized.
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void | addRoundedCorners () |
| Adds rounded corners to the component's edges.
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void | addBottomRoundedCorners () |
| Adds rounded corners only at the bottom of the component.
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void | renderCorners (OpenGlWrapper &open_gl, bool animate, Colour color, float rounding) |
| Renders the corner shapes using the given color and rounding amount.
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void | renderCorners (OpenGlWrapper &open_gl, bool animate) |
| Renders corners with default body color and rounding.
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virtual void | paintBackground (Graphics &g) |
| Paints a standard background for the component.
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void | repaintBackground () |
| Requests a repaint of the component's background on the OpenGL layer.
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Colour | getBodyColor () const |
| Retrieves the component's body color.
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void | setParent (const SynthSection *parent) |
| Sets a pointer to the parent SynthSection for skin value lookups.
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float | findValue (Skin::ValueId value_id) |
| Finds a float value from the skin associated with this component's parent.
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void | setSkinValues (const Skin &skin) |
| Applies the skin overrides to this component's colors.
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void | setSkinOverride (Skin::SectionOverride skin_override) |
| Sets a skin override to control the component's color scheme.
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force_inline void | checkGlError () |
| Checks for and asserts that there are no OpenGL errors.
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void | setBackgroundColor (const Colour &color) |
| Sets the background color of the component for painting operations.
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static bool | setViewPort (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| Sets the OpenGL viewport to match a specified rectangle within a component.
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static bool | setViewPort (Component *component, OpenGlWrapper &open_gl) |
| Convenience overload that sets the viewport for the entire component's local bounds.
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static void | setScissor (Component *component, OpenGlWrapper &open_gl) |
| Sets the OpenGL scissor region to the entire component's local bounds.
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static void | setScissorBounds (Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) |
| Sets the OpenGL scissor region to a specified rectangle within a component.
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static std::unique_ptr< OpenGLShaderProgram::Uniform > | getUniform (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| Retrieves a uniform from the shader program if it exists.
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static std::unique_ptr< OpenGLShaderProgram::Attribute > | getAttribute (const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) |
| Retrieves an attribute from the shader program if it exists.
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static String | translateFragmentShader (const String &code) |
| Translates a fragment shader code snippet to be compatible with the current GL version.
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static String | translateVertexShader (const String &code) |
| Translates a vertex shader code snippet to be compatible with the current GL version.
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void | drawBars (OpenGlWrapper &open_gl) |
| Draws the bars to the currently active OpenGL context.
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bool | setViewPort (OpenGlWrapper &open_gl) |
| Sets the viewport for this component using the current OpenGlWrapper.
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OpenGLShaderProgram * | shader_ |
| The shader program used for rendering.
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std::unique_ptr< OpenGLShaderProgram::Uniform > | color_uniform_ |
| Uniform for bar color.
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std::unique_ptr< OpenGLShaderProgram::Uniform > | dimensions_uniform_ |
| Uniform for viewport dimensions.
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std::unique_ptr< OpenGLShaderProgram::Uniform > | offset_uniform_ |
| Uniform for position offset.
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std::unique_ptr< OpenGLShaderProgram::Uniform > | scale_uniform_ |
| Uniform for scaling factor.
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std::unique_ptr< OpenGLShaderProgram::Uniform > | width_percent_uniform_ |
| Uniform for bar width factor.
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std::unique_ptr< OpenGLShaderProgram::Attribute > | position_ |
| Attribute for vertex position.
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std::unique_ptr< OpenGLShaderProgram::Attribute > | corner_ |
| Attribute for corner coordinates.
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Colour | color_ |
| Current color of the bars.
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bool | vertical_ |
| True if bars are rendered vertically.
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float | scale_ |
| Scale factor for bar dimensions.
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float | offset_ |
| Offset applied to bar positions.
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float | bar_width_ |
| Relative width of each bar.
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bool | additive_blending_ |
| If true, uses additive blending for rendering.
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float | display_scale_ |
| Additional scaling factor applied to bar sizes.
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bool | power_scale_ |
| True if power scaling is applied to bar heights.
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bool | square_scale_ |
| True if square scaling is applied to bar heights.
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bool | dirty_ |
| True if bar data needs to be re-uploaded to the GPU.
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int | num_points_ |
| Number of bars to render.
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int | total_points_ |
| Total number of allocated points (bars).
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std::unique_ptr< float[]> | bar_data_ |
| Raw bar vertex position data.
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std::unique_ptr< float[]> | bar_corner_data_ |
| Bar corner coordinate data.
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std::unique_ptr< int[]> | bar_indices_ |
| Triangle index data for bars.
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GLuint | bar_buffer_ |
| OpenGL buffer object for bar positions.
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GLuint | bar_corner_buffer_ |
| OpenGL buffer object for bar corners.
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GLuint | bar_indices_buffer_ |
| OpenGL buffer object for bar indices.
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std::unique_ptr< OpenGlCorners > | corners_ |
| Optional corners for rounded edges.
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bool | only_bottom_corners_ |
| Flag to round only the bottom corners.
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Colour | background_color_ |
| The background color of the component.
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Colour | body_color_ |
| The body color of the component.
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const SynthSection * | parent_ |
| Pointer to parent SynthSection for skin lookups.
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Skin::SectionOverride | skin_override_ |
| Skin override for custom appearance.
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const vital::StatusOutput * | num_voices_readout_ |
| StatusOutput for voice count lookups.
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A visual display showing chorus delay lines based on the current settings.
The ChorusViewer draws vertical bars corresponding to each chorus voice's delay time. As the number of voices or their parameters change, the visualization updates accordingly.