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TransposeQuantizeButton Member List

This is the complete list of members for TransposeQuantizeButton, including all inherited members.

active_OpenGlImageComponentprotected
addBottomRoundedCorners()OpenGlComponent
addQuantizeListener(Listener *listener)TransposeQuantizeButtoninline
addRoundedCorners()OpenGlComponent
background_color_OpenGlComponentprotected
body_color_OpenGlComponentprotected
checkGlError()OpenGlComponentinline
component_OpenGlImageComponentprotected
corners_OpenGlComponentprotected
destroy(OpenGlWrapper &open_gl) overrideOpenGlImageComponentvirtual
draw_image_OpenGlImageComponentprotected
findValue(Skin::ValueId value_id)OpenGlComponent
getAttribute(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
getBodyColor() constOpenGlComponentinline
getUniform(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
getValue()TransposeQuantizeButton
image()OpenGlImageComponentinline
image_OpenGlImageComponentprotected
init(OpenGlWrapper &open_gl) overrideOpenGlImageComponentvirtual
isActive() constOpenGlImageComponentinline
mouseDown(const MouseEvent &e) overrideTransposeQuantizeButton
mouseEnter(const MouseEvent &e) overrideTransposeQuantizeButton
mouseExit(const MouseEvent &e) overrideTransposeQuantizeButton
num_voices_readout_OpenGlComponentprotected
only_bottom_corners_OpenGlComponentprotected
OpenGlComponent(String name="")OpenGlComponent
OpenGlImageComponent(String name="")OpenGlImageComponent
paint(Graphics &g) overrideTransposeQuantizeButton
paint_entire_component_OpenGlImageComponentprotected
paintBackground(Graphics &g) overrideTransposeQuantizeButtoninlinevirtual
paintEntireComponent(bool paint_entire_component)OpenGlImageComponentinline
paintToImage(Graphics &g)OpenGlImageComponentinlinevirtual
parent_OpenGlComponentprotected
parentHierarchyChanged() overrideOpenGlComponentvirtual
quantizeUpdated() overrideTransposeQuantizeButtonvirtual
redrawImage(bool force)OpenGlImageComponentvirtual
render(OpenGlWrapper &open_gl, bool animate) overrideOpenGlImageComponentvirtual
renderCorners(OpenGlWrapper &open_gl, bool animate, Colour color, float rounding)OpenGlComponent
renderCorners(OpenGlWrapper &open_gl, bool animate)OpenGlComponent
repaintBackground()OpenGlComponent
resized() overrideTransposeQuantizeButtonvirtual
setActive(bool active)OpenGlImageComponentinline
setBackgroundColor(const Colour &color)OpenGlComponentinline
setColor(Colour color)OpenGlImageComponentinline
setComponent(Component *component)OpenGlImageComponentinline
setParent(const SynthSection *parent)OpenGlComponentinline
setScissor(bool scissor)OpenGlImageComponentinline
OpenGlComponent::setScissor(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setScissorBounds(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setSkinOverride(Skin::SectionOverride skin_override)OpenGlComponentinline
setSkinValues(const Skin &skin)OpenGlComponentinline
setStatic(bool static_image)OpenGlImageComponentinline
setUseAlpha(bool use_alpha)OpenGlImageComponentinline
setValue(int value)TransposeQuantizeButton
setViewPort(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(OpenGlWrapper &open_gl)OpenGlComponentprotected
skin_override_OpenGlComponentprotected
static_image_OpenGlImageComponentprotected
translateFragmentShader(const String &code)OpenGlComponentinlinestatic
translateVertexShader(const String &code)OpenGlComponentinlinestatic
TransposeQuantizeButton()TransposeQuantizeButton
~Listener()TransposeQuantizeCallOut::Listenerinlinevirtual
~OpenGlComponent()OpenGlComponentvirtual
~OpenGlImageComponent()=defaultOpenGlImageComponentvirtual