Vital
Loading...
Searching...
No Matches
OverlayBackgroundRenderer Member List

This is the complete list of members for OverlayBackgroundRenderer, including all inherited members.

addBottomRoundedCorners()OpenGlComponent
additive_blending_OverlayBackgroundRendererprotected
addRoundedCorners()OpenGlComponent
background_color_OpenGlComponentprotected
body_color_OpenGlComponentprotected
checkGlError()OpenGlComponentinline
color_OverlayBackgroundRendererprotected
color_uniform_OverlayBackgroundRendererprotected
corners_OpenGlComponentprotected
data_OverlayBackgroundRendererprotected
data_buffer_OverlayBackgroundRendererprotected
destroy(OpenGlWrapper &open_gl) overrideOverlayBackgroundRendererinlinevirtual
drawOverlay(OpenGlWrapper &open_gl)OverlayBackgroundRendererinlineprotected
findValue(Skin::ValueId value_id)OpenGlComponent
getAttribute(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
getBodyColor() constOpenGlComponentinline
getUniform(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
indices_OverlayBackgroundRendererprotected
indices_buffer_OverlayBackgroundRendererprotected
init(OpenGlWrapper &open_gl) overrideOverlayBackgroundRendererinlinevirtual
kIndicesOverlayBackgroundRendererstatic
kNumFloatsPerVertexOverlayBackgroundRendererstatic
kNumVerticesOverlayBackgroundRendererstatic
kTotalFloatsOverlayBackgroundRendererstatic
num_voices_readout_OpenGlComponentprotected
only_bottom_corners_OpenGlComponentprotected
OpenGlComponent(String name="")OpenGlComponent
OverlayBackgroundRenderer()OverlayBackgroundRendererinline
paintBackground(Graphics &g) overrideOverlayBackgroundRendererinlinevirtual
parent_OpenGlComponentprotected
parentHierarchyChanged() overrideOpenGlComponentvirtual
position_OverlayBackgroundRendererprotected
render(OpenGlWrapper &open_gl, bool animate) overrideOverlayBackgroundRendererinlinevirtual
renderCorners(OpenGlWrapper &open_gl, bool animate, Colour color, float rounding)OpenGlComponent
renderCorners(OpenGlWrapper &open_gl, bool animate)OpenGlComponent
repaintBackground()OpenGlComponent
resized() overrideOpenGlComponentvirtual
setAdditiveBlending(bool additive_blending)OverlayBackgroundRendererinline
setBackgroundColor(const Colour &color)OpenGlComponentinline
setColor(const Colour &color)OverlayBackgroundRendererinline
setParent(const SynthSection *parent)OpenGlComponentinline
setScissor(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setScissorBounds(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setSkinOverride(Skin::SectionOverride skin_override)OpenGlComponentinline
setSkinValues(const Skin &skin)OpenGlComponentinline
setViewPort(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(OpenGlWrapper &open_gl)OpenGlComponentprotected
shader_OverlayBackgroundRendererprotected
skin_override_OpenGlComponentprotected
translateFragmentShader(const String &code)OpenGlComponentinlinestatic
translateVertexShader(const String &code)OpenGlComponentinlinestatic
~OpenGlComponent()OpenGlComponentvirtual
~OverlayBackgroundRenderer()OverlayBackgroundRendererinlinevirtual