addBottomRoundedCorners() | OpenGlComponent | |
addRoundedCorners() | OpenGlComponent | |
background_color_ | OpenGlComponent | protected |
body_color_ | OpenGlComponent | protected |
checkGlError() | OpenGlComponent | inline |
corners_ | OpenGlComponent | protected |
destroy(OpenGlWrapper &open_gl) override | OpenGlShapeButtonComponent | inlinevirtual |
findValue(Skin::ValueId value_id) | OpenGlComponent | |
getAttribute(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) | OpenGlComponent | inlinestatic |
getBodyColor() const | OpenGlComponent | inline |
getUniform(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) | OpenGlComponent | inlinestatic |
incrementHover() | OpenGlShapeButtonComponent | |
init(OpenGlWrapper &open_gl) override | OpenGlShapeButtonComponent | inlinevirtual |
kHoverInc | OpenGlShapeButtonComponent | static |
num_voices_readout_ | OpenGlComponent | protected |
only_bottom_corners_ | OpenGlComponent | protected |
OpenGlComponent(String name="") | OpenGlComponent | |
OpenGlShapeButtonComponent(Button *button) | OpenGlShapeButtonComponent | inline |
paintBackground(Graphics &g) | OpenGlComponent | virtual |
parent_ | OpenGlComponent | protected |
parentHierarchyChanged() override | OpenGlShapeButtonComponent | inlinevirtual |
redoImage() | OpenGlShapeButtonComponent | inline |
render(OpenGlWrapper &open_gl, bool animate) override | OpenGlShapeButtonComponent | virtual |
renderCorners(OpenGlWrapper &open_gl, bool animate, Colour color, float rounding) | OpenGlComponent | |
renderCorners(OpenGlWrapper &open_gl, bool animate) | OpenGlComponent | |
repaintBackground() | OpenGlComponent | |
resized() override | OpenGlComponent | virtual |
setBackgroundColor(const Colour &color) | OpenGlComponent | inline |
setColors() | OpenGlShapeButtonComponent | inline |
setDown(bool down) | OpenGlShapeButtonComponent | inline |
setHover(bool hover) | OpenGlShapeButtonComponent | inline |
setParent(const SynthSection *parent) | OpenGlComponent | inline |
setScissor(Component *component, OpenGlWrapper &open_gl) | OpenGlComponent | static |
setScissorBounds(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) | OpenGlComponent | static |
setShape(const Path &shape) | OpenGlShapeButtonComponent | inline |
setSkinOverride(Skin::SectionOverride skin_override) | OpenGlComponent | inline |
setSkinValues(const Skin &skin) | OpenGlComponent | inline |
setViewPort(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) | OpenGlComponent | static |
setViewPort(Component *component, OpenGlWrapper &open_gl) | OpenGlComponent | static |
setViewPort(OpenGlWrapper &open_gl) | OpenGlComponent | protected |
skin_override_ | OpenGlComponent | protected |
translateFragmentShader(const String &code) | OpenGlComponent | inlinestatic |
translateVertexShader(const String &code) | OpenGlComponent | inlinestatic |
useOnColors(bool use) | OpenGlShapeButtonComponent | inline |
~OpenGlComponent() | OpenGlComponent | virtual |