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Vital
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This is the complete list of members for OpenGlComponent, including all inherited members.
| addBottomRoundedCorners() | OpenGlComponent | |
| addRoundedCorners() | OpenGlComponent | |
| background_color_ | OpenGlComponent | protected |
| body_color_ | OpenGlComponent | protected |
| checkGlError() | OpenGlComponent | inline |
| corners_ | OpenGlComponent | protected |
| destroy(OpenGlWrapper &open_gl) | OpenGlComponent | virtual |
| findValue(Skin::ValueId value_id) | OpenGlComponent | |
| getAttribute(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) | OpenGlComponent | inlinestatic |
| getBodyColor() const | OpenGlComponent | inline |
| getUniform(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name) | OpenGlComponent | inlinestatic |
| init(OpenGlWrapper &open_gl) | OpenGlComponent | virtual |
| num_voices_readout_ | OpenGlComponent | protected |
| only_bottom_corners_ | OpenGlComponent | protected |
| OpenGlComponent(String name="") | OpenGlComponent | |
| paintBackground(Graphics &g) | OpenGlComponent | virtual |
| parent_ | OpenGlComponent | protected |
| parentHierarchyChanged() override | OpenGlComponent | virtual |
| render(OpenGlWrapper &open_gl, bool animate)=0 | OpenGlComponent | pure virtual |
| renderCorners(OpenGlWrapper &open_gl, bool animate, Colour color, float rounding) | OpenGlComponent | |
| renderCorners(OpenGlWrapper &open_gl, bool animate) | OpenGlComponent | |
| repaintBackground() | OpenGlComponent | |
| resized() override | OpenGlComponent | virtual |
| setBackgroundColor(const Colour &color) | OpenGlComponent | inline |
| setParent(const SynthSection *parent) | OpenGlComponent | inline |
| setScissor(Component *component, OpenGlWrapper &open_gl) | OpenGlComponent | static |
| setScissorBounds(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) | OpenGlComponent | static |
| setSkinOverride(Skin::SectionOverride skin_override) | OpenGlComponent | inline |
| setSkinValues(const Skin &skin) | OpenGlComponent | inline |
| setViewPort(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl) | OpenGlComponent | static |
| setViewPort(Component *component, OpenGlWrapper &open_gl) | OpenGlComponent | static |
| setViewPort(OpenGlWrapper &open_gl) | OpenGlComponent | protected |
| skin_override_ | OpenGlComponent | protected |
| translateFragmentShader(const String &code) | OpenGlComponent | inlinestatic |
| translateVertexShader(const String &code) | OpenGlComponent | inlinestatic |
| ~OpenGlComponent() | OpenGlComponent | virtual |