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OpenGlComponent Member List

This is the complete list of members for OpenGlComponent, including all inherited members.

addBottomRoundedCorners()OpenGlComponent
addRoundedCorners()OpenGlComponent
background_color_OpenGlComponentprotected
body_color_OpenGlComponentprotected
checkGlError()OpenGlComponentinline
corners_OpenGlComponentprotected
destroy(OpenGlWrapper &open_gl)OpenGlComponentvirtual
findValue(Skin::ValueId value_id)OpenGlComponent
getAttribute(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
getBodyColor() constOpenGlComponentinline
getUniform(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
init(OpenGlWrapper &open_gl)OpenGlComponentvirtual
num_voices_readout_OpenGlComponentprotected
only_bottom_corners_OpenGlComponentprotected
OpenGlComponent(String name="")OpenGlComponent
paintBackground(Graphics &g)OpenGlComponentvirtual
parent_OpenGlComponentprotected
parentHierarchyChanged() overrideOpenGlComponentvirtual
render(OpenGlWrapper &open_gl, bool animate)=0OpenGlComponentpure virtual
renderCorners(OpenGlWrapper &open_gl, bool animate, Colour color, float rounding)OpenGlComponent
renderCorners(OpenGlWrapper &open_gl, bool animate)OpenGlComponent
repaintBackground()OpenGlComponent
resized() overrideOpenGlComponentvirtual
setBackgroundColor(const Colour &color)OpenGlComponentinline
setParent(const SynthSection *parent)OpenGlComponentinline
setScissor(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setScissorBounds(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setSkinOverride(Skin::SectionOverride skin_override)OpenGlComponentinline
setSkinValues(const Skin &skin)OpenGlComponentinline
setViewPort(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(OpenGlWrapper &open_gl)OpenGlComponentprotected
skin_override_OpenGlComponentprotected
translateFragmentShader(const String &code)OpenGlComponentinlinestatic
translateVertexShader(const String &code)OpenGlComponentinlinestatic
~OpenGlComponent()OpenGlComponentvirtual