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LoadingWheel Member List

This is the complete list of members for LoadingWheel, including all inherited members.

active_OpenGlMultiQuadprotected
addBottomRoundedCorners()OpenGlComponent
additive_blending_OpenGlMultiQuadprotected
addRoundedCorners()OpenGlComponent
alpha_mult_OpenGlMultiQuadprotected
alpha_mult_uniform_OpenGlMultiQuadprotected
alt_color_OpenGlMultiQuadprotected
alt_color_uniform_OpenGlMultiQuadprotected
background_color_OpenGlComponentprotected
background_color_uniform_OpenGlMultiQuadprotected
body_color_OpenGlComponentprotected
checkGlError()OpenGlComponentinline
color_OpenGlMultiQuadprotected
color_uniform_OpenGlMultiQuadprotected
completeRing()LoadingWheelinline
coordinates_OpenGlMultiQuadprotected
corners_OpenGlComponentprotected
current_alpha_mult_OpenGlMultiQuadprotected
current_thickness_OpenGlMultiQuadprotected
data_OpenGlMultiQuadprotected
destroy(OpenGlWrapper &open_gl) overrideOpenGlMultiQuadvirtual
dimensions_OpenGlMultiQuadprotected
dirty_OpenGlMultiQuadprotected
draw_when_not_visible_OpenGlMultiQuadprotected
findValue(Skin::ValueId value_id)OpenGlComponent
fragment_shader_OpenGlMultiQuadprotected
getAttribute(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
getBodyColor() constOpenGlComponentinline
getColor()OpenGlMultiQuadinline
getMaxArc()OpenGlMultiQuadinline
getQuadHeight(int i) constOpenGlMultiQuadinline
getQuadWidth(int i) constOpenGlMultiQuadinline
getQuadX(int i) constOpenGlMultiQuadinline
getQuadY(int i) constOpenGlMultiQuadinline
getUniform(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
getVerticesData(int i)OpenGlMultiQuadinline
indices_OpenGlMultiQuadprotected
indices_buffer_OpenGlMultiQuadprotected
init(OpenGlWrapper &open_gl) overrideOpenGlMultiQuadvirtual
kAlphaIncOpenGlMultiQuadstatic
kNumFloatsPerQuadOpenGlMultiQuadstatic
kNumFloatsPerVertexOpenGlMultiQuadstatic
kNumIndicesPerQuadOpenGlMultiQuadstatic
kNumVerticesOpenGlMultiQuadstatic
kThicknessDecayOpenGlMultiQuadstatic
LoadingWheel()LoadingWheelinline
markDirty()OpenGlMultiQuadinline
max_arc_OpenGlMultiQuadprotected
max_arc_uniform_OpenGlMultiQuadprotected
max_quads_OpenGlMultiQuadprotected
mod_color_OpenGlMultiQuadprotected
mod_color_uniform_OpenGlMultiQuadprotected
num_quads_OpenGlMultiQuadprotected
num_voices_readout_OpenGlComponentprotected
only_bottom_corners_OpenGlComponentprotected
OpenGlComponent(String name="")OpenGlComponent
OpenGlMultiQuad(int max_quads, Shaders::FragmentShader shader=Shaders::kColorFragment)OpenGlMultiQuad
OpenGlQuad(Shaders::FragmentShader shader)OpenGlQuadinline
paintBackground(Graphics &g) overrideOpenGlMultiQuadinlinevirtual
parent_OpenGlComponentprotected
parentHierarchyChanged() overrideOpenGlComponentvirtual
position_OpenGlMultiQuadprotected
render(OpenGlWrapper &open_gl, bool animate) overrideLoadingWheelinlinevirtual
renderCorners(OpenGlWrapper &open_gl, bool animate, Colour color, float rounding)OpenGlComponent
renderCorners(OpenGlWrapper &open_gl, bool animate)OpenGlComponent
repaintBackground()OpenGlComponent
resized() overrideLoadingWheelinlinevirtual
rounding_OpenGlMultiQuadprotected
rounding_uniform_OpenGlMultiQuadprotected
scissor_component_OpenGlMultiQuadprotected
setActive(bool active)OpenGlMultiQuadinline
setAdditive(bool additive)OpenGlMultiQuadinline
setAlpha(float alpha, bool reset=false)OpenGlMultiQuadinline
setAltColor(Colour color)OpenGlMultiQuadinline
setBackgroundColor(const Colour &color)OpenGlComponentinline
setColor(Colour color)OpenGlMultiQuadinline
setCoordinates(int i, float x, float y, float w, float h)OpenGlMultiQuadinline
setDimensions(int i, float quad_width, float quad_height, float full_width, float full_height)OpenGlMultiQuadinline
setDrawWhenNotVisible(bool draw)OpenGlMultiQuadinline
setFragmentShader(Shaders::FragmentShader shader)OpenGlMultiQuadinline
setMaxArc(float max_arc)OpenGlMultiQuadinline
setModColor(Colour color)OpenGlMultiQuadinline
setNumQuads(int num_quads)OpenGlMultiQuadinline
setParent(const SynthSection *parent)OpenGlComponentinline
setQuad(int i, float x, float y, float w, float h)OpenGlMultiQuadinline
setQuadHorizontal(int i, float x, float w)OpenGlMultiQuadinline
setQuadVertical(int i, float y, float h)OpenGlMultiQuadinline
setRotatedCoordinates(int i, float x, float y, float w, float h)OpenGlMultiQuadinline
setRounding(float rounding)OpenGlMultiQuadinline
setScissor(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setScissorBounds(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setScissorComponent(Component *scissor_component)OpenGlMultiQuadinline
setShaderValue(int i, float shader_value, int value_index=0)OpenGlMultiQuadinline
setSkinOverride(Skin::SectionOverride skin_override)OpenGlComponentinline
setSkinValues(const Skin &skin)OpenGlComponentinline
setStartPos(float pos)OpenGlMultiQuadinline
setTargetComponent(Component *target_component)OpenGlMultiQuadinline
setThickness(float thickness, bool reset=false)OpenGlMultiQuadinline
setThumbAmount(float amount)OpenGlMultiQuadinline
setThumbColor(Colour color)OpenGlMultiQuadinline
setViewPort(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(OpenGlWrapper &open_gl)OpenGlComponentprotected
shader()OpenGlMultiQuadinline
shader_OpenGlMultiQuadprotected
shader_values_OpenGlMultiQuadprotected
skin_override_OpenGlComponentprotected
start_pos_OpenGlMultiQuadprotected
start_pos_uniform_OpenGlMultiQuadprotected
target_component_OpenGlMultiQuadprotected
thickness_OpenGlMultiQuadprotected
thickness_uniform_OpenGlMultiQuadprotected
thumb_amount_OpenGlMultiQuadprotected
thumb_amount_uniform_OpenGlMultiQuadprotected
thumb_color_OpenGlMultiQuadprotected
thumb_color_uniform_OpenGlMultiQuadprotected
translateFragmentShader(const String &code)OpenGlComponentinlinestatic
translateVertexShader(const String &code)OpenGlComponentinlinestatic
vertex_buffer_OpenGlMultiQuadprotected
~OpenGlComponent()OpenGlComponentvirtual
~OpenGlMultiQuad()OpenGlMultiQuadvirtual