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EqualizerResponse Member List

This is the complete list of members for EqualizerResponse, including all inherited members.

addBottomRoundedCorners()OpenGlComponent
addListener(Listener *listener)EqualizerResponseinline
addRoundedCorners()OpenGlComponent
anyBoostValue()OpenGlLineRendererinline
background_color_OpenGlComponentprotected
body_color_OpenGlComponentprotected
boostLeftAt(int index) constOpenGlLineRendererinline
boostLeftRange(float start, float end, int buffer_vertices, float min)OpenGlLineRenderer
boostRange(float *boosts, float start, float end, int buffer_vertices, float min)OpenGlLineRenderer
boostRange(vital::poly_float start, vital::poly_float end, int buffer_vertices, vital::poly_float min)OpenGlLineRenderer
boostRightAt(int index) constOpenGlLineRendererinline
boostRightRange(float start, float end, int buffer_vertices, float min)OpenGlLineRenderer
checkGlError()OpenGlComponentinline
color() constOpenGlLineRendererinline
computeFilterCoefficients()EqualizerResponse
corners_OpenGlComponentprotected
decayBoosts(vital::poly_float mult)OpenGlLineRenderer
destroy(OpenGlWrapper &open_gl) overrideEqualizerResponsevirtual
drawControlPoints(OpenGlWrapper &open_gl)EqualizerResponse
drawLines(OpenGlWrapper &open_gl, bool left)OpenGlLineRenderer
drawResponse(OpenGlWrapper &open_gl, int index)EqualizerResponse
enableBackwardBoost(bool enable)OpenGlLineRendererinline
EqualizerResponse()EqualizerResponse
findValue(Skin::ValueId value_id)OpenGlComponent
getAttribute(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
getBandPosition()EqualizerResponse
getBodyColor() constOpenGlComponentinline
getHighPosition()EqualizerResponse
getHoveredBand(const MouseEvent &e)EqualizerResponse
getLowPosition()EqualizerResponse
getUniform(const OpenGlWrapper &open_gl, const OpenGLShaderProgram &program, const char *name)OpenGlComponentinlinestatic
init(OpenGlWrapper &open_gl) overrideEqualizerResponsevirtual
initEq(const vital::output_map &mono_modulations)EqualizerResponse
initReverb(const vital::output_map &mono_modulations)EqualizerResponse
kDefaultDbBufferRatioEqualizerResponsestatic
kFillFloatsPerPointOpenGlLineRendererstatic
kFillFloatsPerVertexOpenGlLineRendererstatic
kFillVerticesPerPointOpenGlLineRendererstatic
kLineFloatsPerPointOpenGlLineRendererstatic
kLineFloatsPerVertexOpenGlLineRendererstatic
kLineVerticesPerPointOpenGlLineRendererstatic
kMouseMultiplierEqualizerResponsestatic
kResolutionEqualizerResponsestatic
kViewSampleRateEqualizerResponsestatic
mouseDown(const MouseEvent &e) overrideEqualizerResponse
SynthSlider::SliderListener::mouseDown(SynthSlider *slider)SynthSlider::SliderListenerinlineprivatevirtual
mouseDrag(const MouseEvent &e) overrideEqualizerResponse
mouseExit(const MouseEvent &e) overrideEqualizerResponse
mouseUp(const MouseEvent &e) overrideEqualizerResponse
SynthSlider::SliderListener::mouseUp(SynthSlider *slider)SynthSlider::SliderListenerinlineprivatevirtual
mouseWheelMove(const MouseEvent &e, const MouseWheelDetails &wheel) overrideEqualizerResponse
moveFilterSettings(Point< float > position)EqualizerResponse
num_voices_readout_OpenGlComponentprotected
numPoints() constOpenGlLineRendererinline
only_bottom_corners_OpenGlComponentprotected
OpenGlComponent(String name="")OpenGlComponent
OpenGlLineRenderer(int num_points, bool loop=false)OpenGlLineRenderer
paintBackground(Graphics &g) overrideEqualizerResponsevirtual
parent_OpenGlComponentprotected
parentHierarchyChanged() overrideOpenGlComponentvirtual
render(OpenGlWrapper &open_gl, bool animate) overrideEqualizerResponsevirtual
renderCorners(OpenGlWrapper &open_gl, bool animate, Colour color, float rounding)OpenGlComponent
renderCorners(OpenGlWrapper &open_gl, bool animate)OpenGlComponent
repaintBackground()OpenGlComponent
resized() overrideEqualizerResponseinlinevirtual
setActive(bool active)EqualizerResponse
setBackgroundColor(const Colour &color)OpenGlComponentinline
setBandSliders(SynthSlider *cutoff, SynthSlider *resonance, SynthSlider *gain)EqualizerResponse
setBoost(float boost)OpenGlLineRendererinline
setBoostAmount(float boost_amount)OpenGlLineRendererinline
setBoostLeft(int index, float val)OpenGlLineRendererinline
setBoostRight(int index, float val)OpenGlLineRendererinline
setColor(Colour color)OpenGlLineRendererinline
setControlPointBounds(float selected_x, float selected_y, float unselected_x1, float unselected_y1, float unselected_x2, float unselected_y2)EqualizerResponse
setDbBufferRatio(float ratio)EqualizerResponseinline
setDrawFrequencyLines(bool draw_lines)EqualizerResponseinline
setFill(bool fill)OpenGlLineRendererinline
setFillBoostAmount(float boost_amount)OpenGlLineRendererinline
setFillCenter(float fill_center)OpenGlLineRendererinline
setFillColor(Colour fill_color)OpenGlLineRendererinline
setFillColors(Colour fill_color_from, Colour fill_color_to)OpenGlLineRendererinline
setFillVertices(bool left)OpenGlLineRenderer
setFit(bool fit)OpenGlLineRendererinline
setHighPass(bool high_pass)EqualizerResponse
setHighSliders(SynthSlider *cutoff, SynthSlider *resonance, SynthSlider *gain)EqualizerResponse
setIndex(int index)OpenGlLineRendererinline
setLineVertices(bool left)OpenGlLineRenderer
setLineWidth(float width)OpenGlLineRendererinline
setLowPass(bool low_pass)EqualizerResponse
setLowSliders(SynthSlider *cutoff, SynthSlider *resonance, SynthSlider *gain)EqualizerResponse
setNotch(bool notch)EqualizerResponse
setParent(const SynthSection *parent)OpenGlComponentinline
setScissor(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setScissorBounds(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setSelectedBand(int selected_band)EqualizerResponse
setSkinOverride(Skin::SectionOverride skin_override)OpenGlComponentinline
setSkinValues(const Skin &skin)OpenGlComponentinline
setViewPort(Component *component, Rectangle< int > bounds, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(Component *component, OpenGlWrapper &open_gl)OpenGlComponentstatic
setViewPort(OpenGlWrapper &open_gl)OpenGlComponentprotected
setXAt(int index, float val)OpenGlLineRendererinline
setYAt(int index, float val)OpenGlLineRendererinline
skin_override_OpenGlComponentprotected
translateFragmentShader(const String &code)OpenGlComponentinlinestatic
translateVertexShader(const String &code)OpenGlComponentinlinestatic
xAt(int index) constOpenGlLineRendererinline
yAt(int index) constOpenGlLineRendererinline
~EqualizerResponse()EqualizerResponse
~OpenGlComponent()OpenGlComponentvirtual
~OpenGlLineRenderer()OpenGlLineRenderervirtual